Constructors
constructor
- new Box3(min?, max?): Box3
Properties
Readonly
isBox3
isBox3: boolean
max
min
Methods
applyMatrix4
- applyMatrix4(matrix): Box3
clampPoint
- clampPoint(point, target): Vector3
clone
- clone(): Box3
containsBox
- containsBox(box, distTol?): boolean
Returns boolean
containsPoint
- containsPoint(point, distTol?): boolean
Returns boolean
copy
- copy(box): Box3
distanceToPoint
- distanceToPoint(point): number
Returns number
equals
- equals(box, distTol?): boolean
Returns boolean
expandByPoint
- expandByPoint(point): Box3
expandByScalar
- expandByScalar(scalar): Box3
expandByVector
- expandByVector(vector): Box3
getCenter
- getCenter(target): Vector3
getParameter
- getParameter(point, target): Vector3
getSize
- getSize(target): Vector3
intersect
- intersect(box): Box3
intersectsBox
- intersectsBox(box): boolean
Returns boolean
isEmpty
- isEmpty(): boolean
Returns boolean
isOverlapping
- isOverlapping(box, distTol?): boolean
Returns boolean
isValid
- isValid(): boolean
Returns boolean
makeEmpty
- makeEmpty(): Box3
set
- set(min, max): Box3
setFromArray
- setFromArray(array): Box3
setFromCenterAndSize
- setFromCenterAndSize(center, size): Box3
setFromPoints
- setFromPoints(points): Box3
translate
- translate(offset): Box3
union
- union(box): Box3